As for the Reipatcher component itself, make sure it and everything under it is checked.
On the Select Components part of the Hongfire Patch installer, everything above the Reipatcher checkbox is optional.
Step 2: Update the game to the latest version. (Consult the CM3D2 pastebin if unsure how: ) MultipleMaids + Sybaris + Reipatcher Guide Sybaris AIO, a Sybaris distribution that is up to date and contains some of the most useful plugins: TranslationPlus, a plugin for Sybaris that lets you load translations and use an English UI: There's no reason to use Reipatcher anymore. Rather than use Reipatcher + Sybaris just use Sybaris AIO with the new TranslationPlus plugin. (and if you didn't used the 'assign' button, and then you saved, the SK will be saved BUT then every Maid will have the same slider values active) All saved values will get written in this file.RAW Paste Data Update: On top of this guide becoming outdated a better solution for loading English translations now exists. Then when you load the maid the next time the ShapeKeys in the Plugin should automatically affect the maid.
(Video) This way you can assign each maid the SK changes you want.īaby driver cast. That would be what I described in Point #6 of the guide. If I understand you, then you want to 'assign' the slider values to a specific maid. Possible things you can do too - Create a group of ShapeKeys and edit them with the slider like one Shape Key - Add an animation command to the Shape Key like 'increase, decrease or loop' - Use the Timer function to coordinate the animation commands of multiple Shape Keys.
If you want to use the Key again you have to add it with the button.Įnd of the Basic Usage Guide of ShapeAnimator Plugin I hope I could help you to understand how to use this Plugin and what you need for it. This will remove the Shape Key from the list of used Shape Keys (Don't worry it will not delete the Key from the Item/Mod/Body itself).
If you want to remove/delete a Shape Key then click the button next to the button. This way the adjusted Shape will be linked to this maid. Your browser does not support the video tag. Here with clothes that have the same needed Shape Keys as the used Body Mod.
(Comment: Most of the time people use these kind of modifications for Screenshots not for actual gameplay, because of possible clipping issues) It is not impossible to give a Mod or a vanilla game clothes the needed Shape Keys, but for that you would need the program Blender and the CM3D2 Blender converter. Alternatively, you can let your maid run around naked. This is important! I you want to avoid this visual 'clipping' then you have to find and equip clothes Mods with the same Shape Keys you have on your Body Mod.Įither the author (modder) of the Body Mod made clothes for his Body Mod too or an other modder created a Mod which has the needed ShapeKeys. As you must have noticed the clothes of the maid didn't change with the Shape adjustment.
You can add more Shape Keys with the button. When you have found the wanted Shape Key then use the slider to adjust the Shape and observe the change. (ShapeAnimator Plugin has no search function and some Mods have a lot of Shape Keys) 4. When you use such a Mod and want to adjust Shape Keys then have the Shape Key list open in the Background or make your own list of Shape Keys you like and often use, so you can copy / paste the names and save time. My Advice: Most Mods will have a text file or 'Readme' which lists all the Shape Keys they contain. Start the game, choose the maid and go to the Maid Edit Mode. Copy and place ShapeAnimator_IgnoreKeys.txt from the 'config' folder in.: KISS COM3D2 Sybaris UnityInjector Config 3. Copy and place in.: KISS COM3D2 Sybaris UnityInjector 2. If it is in japanese use Google Translate. LOHIghPoly Body Mod) After you downloaded the plugin unzip it and read the readme file it contains. Requirement: Sybaris II is installed correctly and you intsalled a Mod with Shape Keys (e.g. Makes the CM3D2 1.11 'Mod as GameData' feature prioritize the Mod Folder over the GameData Meaning you can replace existing models in your mods, in a similar fashion to Deflarc Installing Place the in your CM3D2 ReiPatcher Patches directory, and execute ReiPatcher.